- Nautilus (2017)

Nautilus, 2017: "Psychologists found that video games that allowed players to play out their “ideal selves” ... For the British artificial intelligence researcher and computer game designer Richard Bartle, the kaleidoscopic variety of human personality and interest is reflected in the video game arena. In his 1996 article “Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs,” he identified four primary types of video game player (the Killers, Achievers, Explorers, and Socializers)."

Show More
saved by: FoundryBase
updated 14 days ago
Visibility: Public (all visitors)
CULTURE  


Comments

No comments yet. Be the first to comment!

Related Chunks

Related chunks with this resource

This Article can be found in 1 chunk
gaming and play in education

MORE RESOURCES FROM SOURCE

More in FoundryBase from   Nautilus