If you buy it, you better use it. That especially holds true for K-12 school officials who altogether spend more than $8.3 billion on education ...
"Getting a better glimpse into how much students actually use education software can offer clues to a mystery that has long dogged the edtech industry: Does technology actually help kids learn?
Like medicine, some edtech products recommend a certain level of usage before users can expect to see improvement. For example, DreamBox, an online math software, recommends that students in grades 6-8 use it for 60 to 90 minutes a week.
Yet inconsistencies in usage make it difficult to know whether a tool “worked” as intended...
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