Description
a collection of articles about the Video and Mobile games business - industry
The combined game industry grew 3% to $120.1 billion in 2019, according to SuperData. Fortnite generated $1.8 billion in the year. (2020)
As video games move from teenage distraction to universal pastime they are following the path of other mass media, says Tom Wainwright | Special re... (2023)
Blizzard's recently publicized sexual harassment and discrimination lawsuit filed by the state of California is just the latest in a long stri... (2021)
One of the country's largest unions is targeting video game and tech companies—and hired a Southern California organizer to spearhead the project (2020)
Design-driven "luxury UI/UX" will continue to power the success of many startups, but it's not the only way to build a great business. (2020)
Tencent, one of the world’s biggest video and online gaming companies by revenue, today made another move to help cement that position. The Chinese... (2020)
Online videogame hub Roblox is now valued at about $4 billion after closing a new $150 million funding round led by venture-capital giant Andreesse... (2020)
How to stay out of the Sino-American clash of clans (2020)
From embracing memes to enabling early evangelists, Proletariat CEO Seth Sivak describes how his team fueled Spellbreak's sleeper success behind th... (2020)
This infographic visualizes 50 years of gaming history, from the first wave of arcades and home consoles to a tsunami of mobile gaming. (2020)