The Poor Man's 3D Camera · Evan Todd
Each of us have our own giants to face. This is a story about one of my giants. Something I never imagined could make a grown man cry, until it did...
a collection of (mostly) technical articles discussing game design
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Each of us have our own giants to face. This is a story about one of my giants. Something I never imagined could make a grown man cry, until it did...
In this GDC 2014 talk, John Nesky, the dynamic camera designer for thatgamecompany's award-winning PSN title Journey, takes attendees on a tour of ...
Game Engine Architecture Lectures Github Repo Youtube channel
In this post, we’ll be: giving an overview of what a game developer is (and the different specializations and skills), going over what you can do t...
Until now, the kind of self-learning artificial intelligence that’s led to advances in self-driving cars, computer vision, and natural language pro...
Applying to Worker Placement Games A game-creation game-theory matrix needs some tweaking when applied to worker placement, where one player’s a...
Riot Games’ Game Design Curriculum is an entry-level course that teaches high school students the fundamental elements of game design using a frame...
From embracing memes to enabling early evangelists, Proletariat CEO Seth Sivak describes how his team fueled Spellbreak's sleeper success behind th...
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